A long time ago in a galaxy all too familiar, a gentleman now lost to us wrote some books. Now while Harry Potter might have outsold him and the bible, the bible and this man's books had a much larger effect than some snot nosed kid with a bad lightning stipe tattoo on his head ever will.
In this instance I am not talking about Jesus, god forbid. I am talking about J R R Tolkein, a man who wrote such intricate and deep books that to be honest very few who bought the Hobbit and the three Lord of the Rings books ever finished them ( including myself ).
In a lot of ways J R R Tokein is alot like Shakespeare, everyone rattles on about how great they were but can be damned if they have read their books/scripts or even understood what on earth was going on ( in Shakespeare's case )
The Lord of the Rings is widely heralded in the geek communities as the set of books that kick-started the RPG movement and on the face of it this can largely be seen as many people in modern MMORPGs are still using the over-used names of Gandalf14, Legolassss1 and Aragorrnn9276.
There were undoubtably people who wished to sink themselves into the immersive world of fantasy but I think it is fair to say that until Tolkein dropped the Lord of the Rings on us, it was never quite so huge.
After this a bunch of forgotten pen and paper games were created but it wasn't until one Gary Gygax sat down and started to play the early version of the world of Dragonlance in his basement with his friends that the big name in Pen and Paper gaming was released; Dungeons and Dragons. Despite now being owned by the twin evil empire that is Wizards of the Coast/Hasbro, it insipire such wonder ( and hatred from conservative Americans ) that it kick fired god knows how many games.
At this time university students everywhere were hacking their educational establishments servers and coded up some now very lost RPGs for the students to waste their valuable study time on.
The first incarnation of the Computer Roleplaying Game ( cRPG ) looked alot like this:

Confused? Yeah I was too...
That is a screenshot from the now reasonably popular but generally unheard of Nethack.
Anyway to be brutally honest I didnt get into these much because I was like eight at the time and the interface scared me away and it is still something I can't get my head around, it bores me to death. But anyway.
It wasn't up until 1998 that cRPGs got my attention and many many other people with the release of Baldur's Gate. Which still inspires either awe and joy or confusion and tantrums depending on whether the concept of Str,Dex,Con,Wis,Int,Cha sank in or not. Really the game should have been released with a slimmed down paperback of the ADnD 2nd Ed Players Hand Book to make any sense at all.
The good thing about Baldur's Gate (BG) was that it was highly immersive and you didn't need to follow the plot like a donkey with a carrot, because honestly the game let you go anywhere ( and die horribly )
For example the most frustrating aspect was the totally unwinnable encounters for your two character part straight out of Candlekeep when all you heard was
"I kicked him in the head til he was dead, hahaha."
Those words still make me shudder every time they are mentioned and you'd be surprised how often you hear that in Bedford.

BE IMMERSED. TEEEXXXXTTTT!
I honestly had BG on my desk for, ooooh five years before I completed it, because it wasn't until I was 18 that DnD was explained to me. It is a wonderful game, despite the games slight devotion to killing you and really badly trying to bury you at the side of some crossroads, so that your soul cannot escape.
But it was since I completed that game that I fell in love with RPGs and DnD and now have a rather strict list of likes and hates (yes HATES) about RPGs and this is why I am writing this, because I can rarely find an immersive game I want to play.
In the same vein was Baldur's Gate 2, Icewind Dale 1 & 2 and Planescape Torment ( not in any order at all )
I must note that after the first release of Baldur's Gate 2 that Bioware got their own hands deeper in the pie than they should have and released an awful expansion for it called "Throne of Bhall"
Let me just take a moment to address Bioware directly.
"What were you thinking? Really? Bad Bioware, BAD!"
While I was busy saving the Forgotton Words from Sarevok and the Bhall Spawn, I was also being a very lovely person in one of the first mainstream Massively Multiplayer Online Roleplaying Games ( MMORPGs) Ultima Online. I wont go into any great detail into the MMORPG area, as I want to focus on RPGs here.
In the end alot of games have come out with "RPG" in their description and while many of them are isometric, top down, spell-fests, that really shouldn't classify them as an "RPG".
My main argument for that is because in general you are not playing any more of a Role than being Gordon Freeman in Half-Life and that is not billed as an FPSRPG, its just an FPS and just because you are playing Lady Miniskirt who can cast fireballs while you perve at her cleavage from a top-down isometric view does not make it an RPG.
Skipping head a few years and the next RPG I actually liked was Dragon Age Origins, mostly because it seemed to follow the Western RPG style and I could make a character and not play Capt. Pointhair-Angsty-Child-With-An-Overgrown-S
word. I'M LOOKING AT YOU CLOUD! ( God I hated Final Fantasy )
I think the main problem with the modern RPG market is quite simple in all honest, it tries too hard.
An RPG cannot be all things to all people, yet it tries. It desparetly tries to put down an immersive story-line, backed up with side quests a-plenty, great graphics and the ever great folly of a "living breathing world." Where you can explore and kill whoever you want, etc etc.
An immersive story-line immediately rubs out any hope of a sandbox atmosphere, because the ability to stop trying to save the princess who is about to be brutally slaughtered in five minutes, to pick daisies for that strange old women who is depicted in game as a young brunette who is also blind and unable to find her walking stick is just.............. DUMB.
And if they attempt to have both a deep story line and a sandboxy atmosphere then the only thing that could save it, the side quests are next on the shit list. They turn into "GATHER ME 10 PIG WHISKERS". Which always leaves me feeling a bit, "Oh, I didn't realise I was playing Warcraft..."
And lastly whenever an RPG says "AMAZING GRAPHICS THAT MAKES YOU FEEL YOU CAN MAKE LOVE WITH THE FEMALE CHARACTER WHO SHOWS NO INTEREST IN YOU UNTIL THE LAST CHAPTER" I immediately go, "Uh Oh" because the team has spent too long rendering boobies that they forget other minor details, like pathing, collision, defusing spell effects and graphical glitches.
In short a single-player RPG is simple, the developers tell a story or create a world of their imagination, it should never be a corporate decision, where the characters are seemingly auto-insertions of the developers. (Richard Garriott).
Oh and as for helpful Exclamation Marks over peoples heads, CUT IT OUT, I AM NOT PLAYING AN MMO! Seriouslly nothing puts me off more than being guided from quest to quest by people with exclamation marks attacked to their head by an ever bobbing spring.
Time to play Fable.... I hope it too does not incur my wrath.